Generic: Flak: Incoming damager from explosions is reduced by 15% Cover: Incoming suppression is reduced by 25% Quick Regen: Decrease time before Out of Combat Heal by 20% Quick Unspot: Decrease length of time you are Spotted by 2 seconds Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed Camouflage: When moving slowly or stationary you are invisible to Spot Flares Assault: Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack) Controlled Demolition: TNT is now detonated sequentially Medic: Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack) Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown) Support: Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed Pin Down: The Duration an enemy remains spotted is extended via Suppression Scout: Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown) Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map